So do Lightning Aura sentries, for that matter. I mean, melee can still use the Influx Waver with the Dragon, right? Despite how it may look, the Influx Waver actually deals non-piercing damage. It's especially useful against the enraged Empress of Light, as it's the most consistent way to "tank" her hits. I can guarantee you that you won't need to bother with anything else once you craft this armor. It shouldn't surprise anyone that when 1.4 moved it to Hallowed Armor, a set with much better stats than Titanium, it was settled as the best armor in the game. Its ability to completely absorb damage was only comparable to few other defensive set bonuses, and those were almost always held back by below-average stats on their respective armors. Set Bonus: Grants Holy Protection (dodge the next attack) for 30 seconds after striking an enemy.Įver since it was added Shadow Dodge has been an extremely powerful set bonus. Stats: +50 Defense, +17% Melee Damage, +17% Melee Crit chance, +10% Melee Speed, +8% Movement Speed (Melee) +35 Defense, +22% Ranged Damage, +15% Ranged Crit Chance, +8% Movement Speed (Ranged) +31 Defense, +19% Magic Damage, +19% Magic Crit Chance, +100 Max Mana, +8% Movement Speed (Magic) +27 Defense, +17% Minion Damage, +3 minion slots, +8% Movement Speed (Summoner) Special mention to its synergy with Fetid Baghnakhs, which allows you to experience a less extreme version of how ridiculously busted they used to be back in 1.3. Since all weapons summon shards at the same rate and with the same damage, you should always use this with weapons that can hit rapidly. The Titanium Barrier requires clever use of Shield of Cthulhu's invincibility and it can't be used effectively against many ranged enemies, but when it shines it adds a very noticeable amount of extra DPS in a fight. High stats (only slightly below Adamantite) with a powerful set bonus. Stats: +34 Defense, +21% Ranged Damage, +13% Ranged Crit Chance, +6% Movement Speed (Ranged) +49 Defense, +16% Melee Damage, +15% Crit Chance, +9% Melee Speed, +6% Movement Speed (Melee) +30 Defense, +23% Magic Damage, +13% Magic Crit Chance, +100 Max Mana, +6% Movement Speed (Magic) Set Bonus: Hitting enemies creates Crystal Shards that damage enemies (base damage 50, up to 7 at the time) There is also no way you will agree with my full list, so you are perfectly free to criticize the hell out of it if you disagree with me. It should be obvious that each armor will be ranked relative to other sets in its current stage of progression. This guide won't cover these hybrid builds, but if an armor has a particularly good piece for mixing it will have a "#" next to its rank and a brief description of why the specific piece is used. Note that Hybrid Sets made from the combination of different armor segments exist and are usually better than the full armor sets. There is never a reason to consider getting this. C Rank: Mediocre, there is definitely another armor you should be wearing instead. B Rank: Not exactly bad, but there is something better available. This armor will always perform very well in any situation you use it in. The Different ranks are: S Rank: Overshadows everything else available, this armor is overpowered or extremely strong. This guide will cover every armor available and rank them based on their viability. While Pre Hardmode's armor progression is nothing special, Hardmode opens up a lot of variety in armor sets, with some being more viable than others due to their special set bonuses, or the raw stats they provide.
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